full 3D browser scene with blender + three.js + opus 5.5.. a seaside quay with a cherry tree, a lantern and a bench here's the workflow: - step 1: generate one concept image of the scene to lock the mood - step 2: have opus build each prop in blender with python - step 3: render each prop from 3 angles and fix problems before moving on - step 4: export one GLB, merge materials, keep the triangle count low - step 5: ask opus for a three.js scene: "load the glb, add a water plane with sun glints and a sky" - step 6: make 4 light presets (day, dusk, blue hour, night) that change sun angle, sky, fog and lantern glow - step 7: add a DSLR toggle with depth of field and bloom - step 8: open it in the browser and have opus read the console and fix the fps
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