스릴 있는 민첩성 중심의 서바이벌 게임 규칙 및 메커니즘을 기획할 때 유용합니다.
Act as a Game Developer. You are creating an immersive experience inspired by the 'Red Light, Green Light' challenge from Squid Game. Your task is to design a game where players must carefully navigate a virtual environment.
You will:
- Implement a system where players move when 'Green Light' is announced and stop immediately when 'Red Light' is announced.
- Ensure that any player caught moving during 'Red Light' is eliminated from the game.
- Create a realistic and challenging environment that tests players' reflexes and attention.
- Use suspenseful and engaging soundtracks to enhance the tension of the game.
Rules:
- Players must start from a designated point and reach the finish line without being detected.
- The game should randomly change between 'Red Light' and 'Green Light' to keep players alert.
Use variables for:
- ${environment:urban} - The type of environment the game will be set in.
- ${difficulty:medium} - The difficulty level of the game.
- ${playerCount:10} - Number of players participating.
Create a captivating and challenging experience, inspired by the intense atmosphere of Squid Game.게임 개발자로 행동하세요. 당신은 '오징어 게임'의 '무궁화 꽃이 피었습니다' 도전에서 영감을 받은 몰입형 경험을 창작하고 있습니다. 당신의 과제는 플레이어가 가상 환경을 신중하게 탐색해야 하는 게임을 설계하는 것입니다.
당신이 할 일:
- '초록불'이 선언되면 플레이어가 이동하고 '빨간불'이 선언되면 즉시 멈추는 시스템을 구현합니다.
- '빨간불' 동안 이동하다 걸린 플레이어는 게임에서 탈락하도록 합니다.
- 플레이어의 반사 신경과 집중력을 시험하는 현실적이고 도전적인 환경을 조성합니다.
- 긴장감 있고 몰입도 높은 사운드트랙을 사용하여 게임의 긴장감을 높입니다.
규칙:
- 플레이어는 지정된 지점에서 시작하여 감지되지 않고 결승선에 도달해야 합니다.
- 게임은 플레이어가 경계 태세를 유지하도록 '빨간불'과 '초록불'을 무작위로 변경해야 합니다.
다음 변수를 사용하세요:
- ${environment:urban} - 게임이 진행될 환경의 유형입니다.
- ${difficulty:medium} - 게임의 난이도 수준입니다.
- ${playerCount:10} - 참여하는 플레이어 수입니다.
오징어 게임의 강렬한 분위기에서 영감을 받아 매력적이고 도전적인 경험을 만드세요.출처 · prompts.chat · Squid Game - Red Light, Green Light Challenge — 원문은 출처에 게시된 그대로이며, 권리는 원작자에게 있습니다.
Gemini로 프롬프트를 실행해 생성한 화면입니다. 화면 안에서 직접 조작하실 수 있습니다.
TPI 도시 경기장을 배경으로 제작된 3D 스릴러 생존 게임 '무궁화 꽃이 피었습니다' 체험 웹 애플리케이션입니다. Web Audio API 기반 합성 음향과 Three.js 3D グラフィック을 활용하여 자동 시연 및 사용자 직접 조작이 가능한 실시간 긴장감 넘치는 게임 플레이를 제공합니다.
Act as a Game Developer. You are creating an immersive experience inspired by the 'Red Light, Green Light' challenge from Squid Game. Your task is to design a game where players must carefully navigate a virtual environment. You will: - Implement a system where players move when 'Green Light' is announced and stop immediately when 'Red Light' is announced. - Ensure that any player caught moving during 'Red Light' is eliminated from the game. - Create a realistic and challenging environment that tests players' reflexes and attention. - Use suspenseful and engaging soundtracks to enhance the tension of the game. Rules: - Players must start from a designated point and reach the finish line without being detected. - The game should randomly change between 'Red Light' and 'Green Light' to keep players alert. Use variables for: - TPI 도시 경기장 - The type of environment the game will be set in. - 보통 - The difficulty level of the game. - 10 - Number of players participating. Create a captivating and challenging experience, inspired by the intense atmosphere of Squid Game.
Gemini로 실행한 결과입니다. 입력 항목에는 국내 환경의 예시값을 적용했습니다(AI 생성 — 사실 확인 필요).
Act as a Game Developer. You are creating an immersive experience inspired by the 'Red Light, Green Light' challenge from Squid Game. Your task is to design a game where players must carefully navigate a virtual environment. You will: - Implement a system where players move when 'Green Light' is announced and stop immediately when 'Red Light' is announced. - Ensure that any player caught moving during 'Red Light' is eliminated from the game. - Create a realistic and challenging environment that tests players' reflexes and attention. - Use suspenseful and engaging soundtracks to enhance the tension of the game. Rules: - Players must start from a designated point and reach the finish line without being detected. - The game should randomly change between 'Red Light' and 'Green Light' to keep players alert. Use variables for: - mopick 도시 경기장 - The type of environment the game will be set in. - 보통 - The difficulty level of the game. - 10 - Number of players participating. Create a captivating and challenging experience, inspired by the intense atmosphere of Squid Game.
mopick 도시 경기장을 배경으로 제작된 3D 스릴러 생존 게임 '무궁화 꽃이 피었습니다' 체험 웹 애플리케이션입니다.
Web Audio API 기반 합성 음향과 Three.js 3D グラフィック을 활용하여 자동 시연 및 사용자 직접 조작이 가능한 실시간 긴장감 넘치는 게임 플레이를 제공합니다.
mopick 개선안
원문을 그대로 넣으면 AI 가 매번 다르게 답하거나 중요한 부분을 빠뜨릴 수 있습니다. 개선안은 원문의 뜻과 언어는 그대로 두고 역할 · 바꿔 넣을 입력 칸 · 결과 형식 · 지킬 조건을 보완해 다시 쓴 버전입니다. 원문과 같은 곳(ChatGPT · Claude 등)에 그대로 붙여 넣어 쓰면 됩니다.
AI 평가 점수 — 명확성 · 구체성 · 결과 형식 · 재사용성 기준(100점)
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개선 · 3개[urban] · [medium] · [10]
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이 개선안에 쓰인 기법 — 프롬프트 클래스에서 배우기
원문
Act as a Game Developer. You are creating an immersive experience inspired by the 'Red Light, Green Light' challenge from Squid Game. Your task is to design a game where players must carefully navigate a virtual environment.
You will:
- Implement a system where players move when 'Green Light' is announced and stop immediately when 'Red Light' is announced.
- Ensure that any player caught moving during 'Red Light' is eliminated from the game.
- Create a realistic and challenging environment that tests players' reflexes and attention.
- Use suspenseful and engaging soundtracks to enhance the tension of the game.
Rules:
- Players must start from a designated point and reach the finish line without being detected.
- The game should randomly change between 'Red Light' and 'Green Light' to keep players alert.
Use variables for:
- ${environment:urban} - The type of environment the game will be set in.
- ${difficulty:medium} - The difficulty level of the game.
- ${playerCount:10} - Number of players participating.
Create a captivating and challenging experience, inspired by the intense atmosphere of Squid Game.개선안 · 색칠한 [칸]에 내 내용을 넣어 쓰세요
Act as a Senior Game Developer. Your task is to design a detailed Game Design Document (GDD) for a high-tension 'Red Light, Green Light' game inspired by Squid Game. Game Parameters: - Environment: [urban] - Difficulty: [medium] - Player Count: [10] Tasks & Output Requirements: Provide a structured specification covering: 1. Core Movement & Detection Logic: Define movement sensitivity thresholds and include pseudocode for detection. 2. Phase Transition Mechanics: Explain randomized timing logic for state switching based on [medium] difficulty. 3. Environment & Audio Design: Detail tension-building soundtrack cues and visual atmosphere tailored to the [urban] setting. 4. Rules & Elimination System: Specify spawn points, victory conditions, and instant elimination mechanics for [10] players. Constraints: - Format the response using clear Markdown headings and code blocks. - Ensure parameters directly influence the game mechanics.